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Wars in the
SCA are fought on a very competitive basis; there is no script, no set
pieces, and no one knows who will emerge the victor until the dust clears
and the dead are called off the field. Because of this strong competitive
factor, SCA commanders are constantly searching for new techniques,
manoeuvres and ploys to defeat their enemies. But the best tactics in
the world will be of no avail unless the troops in the field are trained
and organized enough to carry out the plan.
The importance
of battlefield organization cannot be stressed enough; an army of mediocre
fighters who know how to fight as a unit will defeat an army of good
fighters who don't know how to cooperate. Teamwork wins wars, not individual
prowess. All too often in the SCA, units of shiny primadonnas get squashed
by shield walls of average, but disciplined warriors.
The organizational
tactics I will be describing are based upon those of Duke Sir Trelon
of the Kingdom of Atenveldt, a very experienced battle commander. His
organizational plans stress flexibility and small unit cooperation.
Small units are the building blocks of armies, and if a good chain of
command is established, even complex battle manoeuvres can be carried
out rapidly and efficiently.
The battle units
recommended are all built up from the basic unit, the team (3 troops).
From this building block are constructed the Lance (7), the Company
(26), the Battalion (90) and the Regiment (300).
The Team
The Team is
the basic unit of any formation; it consists of a corporal, and two
troops. These three fighters should practice and fight together at every
opportunity, and be very familiar with each other's style. A Team should
not be split up for any reason. Each team should elect their own corporal,
who will be responsible for his team; he should see to their training,
equipment and transportation; the corporal should contact his troops
the day before a battle or practice and ensure that they make it to
the event, and are properly equipped.
The corporal
should preferably be a pole fighter; in most battle formations, the
poles will be in the second rank of fighters, behind the shields. This
is a good place for a unit commander, for it allows him or her to concentrate
on the developing battle, and deploy his unit to best advantage.
All members
of a team should be competent in the three basic weapon combinations;
hand weapon and shield, slashing pole and thrusting pole, and should
have the equipment for each of these styles (ie gauntlets and left arms
for pole, shields for weapon and shield). Teams will be armed with different
combinations of weapons for different missions: Line, Assault, Strike
and Hunter/Flanker.
The
Line team is the basic type of team, consisting of two shields and a
pole. This is a very flexible unit, good for all types of missions,
particularly for forming main battle lines or shield walls.
The
assault team consists of three shields, and is best used for quick decisive
charges, or for defending against the charges of an enemy. This is a
short range unit, and to be effective, it must be in close quarters
combat; they are of little use in holding a line against enemy poles,
as they will get gunned down eventually. Assault teams should be very
aggressive and decisive, and should be able to reform quickly after
a charge.
The
Strike team consists of three poles, either two 9' spears and a slashing
pole, or three 9' spears. This is a devastating unit in mass combat,
provided that they don't get rushed by enemy shields. This is a long
range unit, and is best brought forward when you have the initiative
in a battle, and kept behind your shields when your opponent is on the
offensive.
Hunter/Flanker
teams consist of two poles (two slashing poles, or a slashing pole and
a 9' spear) and a shield, although greatswords are sometimes
substituted
for one of the poles. These teams are designed to be quick moving flanking
units whose mission is to make their way to the enemy flank and rear
and cause havoc. Their primary mission is to keep as many of the enemy
busy chasing them as possible, allowing the rest of the army to enjoy
a period of numerical advantage, and to isolate and attack small enemy
units. In battles involving archery, two archers can replace the two
poles, making a very effective sniper unit.
The Lance
A
Lance is the next unit up from a team, and it consists of two teams
and a sergeant. The sergeant is responsible for looking after his lance,
in much the same was as the corporals are in charge of their teams.
The sergeant will, like the corporal, find it advantageous to be a pole
fighter, preferably with a 9'spear, to which the lance colours should
be affixed (a 6 inch by 24 inch pennon is recommended) for easy identification
as a rallying point. Lances are often designated by colour, or by number.
The Company
A
company is the next unit up from the lance, and consists of 26 troops;
3 lances, a command team, a standard bearer and a line sergeant. The
company is commanded by a lieutenant, who is assisted by a line
sergeant.
The lieutenant is responsible for seeing to his men as the lesser officers
are of their units. The line sergeant acts as second in command, and
is usually in charge of the front line units in combat, while the
lieutenant
personally commands the reserve force.
The command
team consists of the lieutenant, the standard bearer, and two troopers
who act as the bodyguard for the lieutenant and the standard; this unit
should only be sent into combat at the final decisive moment, or at
great need, acting as a last ditch reserve. The banner is the rallying
point of the unit, and should be protected at all costs.
The basic formation
for drawing up a Company is repeated in the Battalion and the Regimental
formations; ie, keeping about 1/3 of your force in reserve. This "triangular"
formation is very important; having a good reserve is essential, for
it allows you the flexibility to adapt to changing battlefield conditions.
The primary role of any reserve unit is to maintain the integrity of
the front line, by stopping any enemy penetration. If the commander
decides that the front line is secure, the reserve may be used for flanking
attacks, or to support another unit . The next instalment will deal
with the basic field manoeuvres that must be mastered for a unit to be
effective in battle.

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